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NodeAddedEvent Class Reference

#include <sceneevent.h>

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Detailed Description

Changes the scene, causing upward nodes to recompute their boundrects. Usually sent to the context, which will pass it down to all.
GroupNode and LayerNode objects handle this event automatically.


Public Member Functions

 NodeAddedEvent (Camera *, BaseSceneNode *)

Static Public Attributes

const char * type = "NodeAddedEvent"


Constructor & Destructor Documentation

NodeAddedEvent::NodeAddedEvent Camera ,
BaseSceneNode
 


Field Documentation

const char * NodeAddedEvent::type = "NodeAddedEvent" [static]
 

Reimplemented from SceneChangedEvent.


The documentation for this class was generated from the following files:
Generated on Wed Jun 23 18:47:36 2004 for cZUI by doxygen 1.3.5