assign_context(Camera *) | Event | |
assign_mousepos(int, int) | Event | |
assign_scenepos(double, double) | Event | |
button | MouseEvent | [protected] |
context | Event | [protected] |
Event(Event *) | Event | |
Event(const char *) | Event | |
Event(Camera *, const char *) | Event | |
get_button(void) | MouseEvent | |
get_context(void) | Event | |
get_handler(void) | Event | [inline] |
get_msg(void) | Event | |
get_scenex(void) | Event | |
get_sceney(void) | Event | |
get_x(void) | Event | |
get_y(void) | Event | |
handled_by | Event | [protected] |
is_type(const char *) | MouseEvent | [virtual] |
MouseEvent(const char *, int x, int y, msbutton b) | MouseEvent | |
MouseEvent(Camera *, const char *, int x, int y, msbutton b) | MouseEvent | |
msg | Event | [protected] |
scenex | Event | [protected] |
sceney | Event | [protected] |
set_handler(BaseSceneNode *hb) | Event | [inline] |
shiftview(int, int) | MouseEvent | |
type | MouseEvent | [static] |
x | Event | [protected] |
y | Event | [protected] |
~Event() | Event | [inline, virtual] |