BorderLayer(Camera *, int zonewidth, SurfaceCursor *scrollcursor, SurfaceCursor *normalc) | BorderLayer< SP > | |
BorderLayer(Camera *, int lz, int rz, int uz, int bz, SurfaceCursor *, SurfaceCursor *normalc) | BorderLayer< SP > | |
BorderLayer(Camera *, int zonewidth, SurfaceCursor *scleft, SurfaceCursor *scright, SurfaceCursor *scup, SurfaceCursor *scdown, SurfaceCursor *scleftup, SurfaceCursor *scrightup, SurfaceCursor *scleftdown, SurfaceCursor *scrightdown, SurfaceCursor *normalc) | BorderLayer< SP > | |
BorderLayer(Camera *, int lz, int rz, int uz, int bz, SurfaceCursor *scleft, SurfaceCursor *scright, SurfaceCursor *scup, SurfaceCursor *scdown, SurfaceCursor *scleftup, SurfaceCursor *scrightup, SurfaceCursor *scleftdown, SurfaceCursor *scrightdown, SurfaceCursor *normalc) | BorderLayer< SP > | |
bottomsz | BorderLayer< SP > | [protected] |
bottomzone | BorderLayer< SP > | [protected] |
get_boundrect(double &, double &, double &, double &) | BorderLayer< SP > | |
handle_event(Event *e) | BorderLayer< SP > | |
leftsz | BorderLayer< SP > | [protected] |
leftzone | BorderLayer< SP > | [protected] |
normalcursor | BorderLayer< SP > | [protected] |
rightsz | BorderLayer< SP > | [protected] |
rightzone | BorderLayer< SP > | [protected] |
scrollcount | BorderLayer< SP > | [protected] |
scrollcursor_down | BorderLayer< SP > | [protected] |
scrollcursor_left | BorderLayer< SP > | [protected] |
scrollcursor_leftdown | BorderLayer< SP > | [protected] |
scrollcursor_leftup | BorderLayer< SP > | [protected] |
scrollcursor_right | BorderLayer< SP > | [protected] |
scrollcursor_rightdown | BorderLayer< SP > | [protected] |
scrollcursor_rightup | BorderLayer< SP > | [protected] |
scrollcursor_up | BorderLayer< SP > | [protected] |
topsz | BorderLayer< SP > | [protected] |
topzone | BorderLayer< SP > | [protected] |