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ActiveLeaf Class Reference

#include <activeleaf.h>

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Public Member Functions

virtual void mouse_down (MouseDownEvent *)
virtual void mouse_up (MouseUpEvent *)
bool handle_event (Event *)
bool handle_message (Message *)
 ActiveLeaf (double, double)

Protected Member Functions

virtual void paint (Camera *)=0
virtual void paint_hover (Camera *c)
virtual void paint_selected (Camera *c)
virtual void paint_selected_inactive (Camera *c)
virtual paintfunc get_paintfunc (Camera *)

Constructor & Destructor Documentation

ActiveLeaf::ActiveLeaf double  ,
double 
 


Member Function Documentation

virtual void ActiveLeaf::paint Camera  )  [protected, pure virtual]
 

Implements LeafNode.

virtual void ActiveLeaf::paint_hover Camera c  )  [inline, protected, virtual]
 

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virtual void ActiveLeaf::paint_selected Camera c  )  [inline, protected, virtual]
 

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virtual void ActiveLeaf::paint_selected_inactive Camera c  )  [inline, protected, virtual]
 

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paintfunc ActiveLeaf::get_paintfunc Camera  )  [protected, virtual]
 

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void ActiveLeaf::mouse_down MouseDownEvent  )  [virtual]
 

void ActiveLeaf::mouse_up MouseUpEvent  )  [virtual]
 

bool ActiveLeaf::handle_event Event  )  [virtual]
 

call the base event handler in all nodes because it provides checks for node visibility and mouse event fitting into bounding rectangle.

Reimplemented from LeafNode.

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bool ActiveLeaf::handle_message Message  )  [virtual]
 

messages are intended to a certain node but can be processed by nodes directly higher up (i.e. decorator nodes). Beware that this can be slow for large graphs but using smart group nodes can help.

Reimplemented from LeafNode.

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The documentation for this class was generated from the following files:
Generated on Wed Jun 23 18:47:27 2004 for cZUI by doxygen 1.3.5