#include <eventfilter.h>
Inheritance diagram for EventFilter:


Public Member Functions | |
| void | add_event (const char *) |
| void | delete_event (const char *) |
| bool | handle_event (Event *) |
| EventFilter (BaseSceneNode *) | |
Protected Member Functions | |
| virtual bool | filter (Event *)=0 |
Protected Attributes | |
| map< const char *, int > | events |
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Implemented in AllowEventFilter, DenyEventFilter, AllowAreaFilter, and DenyAreaFilter. |
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call the base event handler in all nodes because it provides checks for node visibility and mouse event fitting into bounding rectangle. Reimplemented from SceneNode. |
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1.3.5