#include <eventfilter.h>
Inheritance diagram for EventFilter:
Public Member Functions | |
void | add_event (const char *) |
void | delete_event (const char *) |
bool | handle_event (Event *) |
EventFilter (BaseSceneNode *) | |
Protected Member Functions | |
virtual bool | filter (Event *)=0 |
Protected Attributes | |
map< const char *, int > | events |
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Implemented in AllowEventFilter, DenyEventFilter, AllowAreaFilter, and DenyAreaFilter. |
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call the base event handler in all nodes because it provides checks for node visibility and mouse event fitting into bounding rectangle. Reimplemented from SceneNode. |
Here is the call graph for this function:
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