HUDGroupNode Class Reference
#include <hudgroupnode.h>
Inheritance diagram for HUDGroupNode:
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Constructor & Destructor Documentation
HUDGroupNode::HUDGroupNode |
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Camera * |
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Member Function Documentation
void HUDGroupNode::enter_HUDmode |
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void |
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[protected] |
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void HUDGroupNode::leave_HUDmode |
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void |
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[protected] |
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bool HUDGroupNode::handle_event |
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Event * |
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[virtual] |
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The default Event handler passes all events down to its children
Reimplemented from GroupNode. |
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void HUDGroupNode::listen_event |
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Event * |
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[virtual] |
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void HUDGroupNode::get_boundrect |
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double & |
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double & |
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double & |
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double & |
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[virtual] |
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This function should be overloaded in every node to provide for event handling and repaint.
Reimplemented from GroupNode. |
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void HUDGroupNode::get_scenerect |
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double & |
pbx1, |
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double & |
pby1, |
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double & |
pbx2, |
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double & |
pby2 |
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[virtual] |
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HUD groups do not take part in the scene so this function returns an invalid rect.
Reimplemented from GroupNode. |
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Field Documentation
The documentation for this class was generated from the following files:
Generated on Wed Jun 23 18:47:34 2004 for cZUI by
1.3.5