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context.h

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00001 //--- < CONTEXT.H > -------------| ViewGraph - A Flexible Graph view Framework |
00002 //
00003 // This class implements context storage for
00004 // scene nodes. Derive a Camera, Window or Scene
00005 // from context to present the scene node programmer
00006 // with context storage.
00007 //
00008 // Programmers: use context storage to keep scene 
00009 // object state you might need later. For example,
00010 // active leaf nodes store hover state to paint 
00011 // themselves differently when mouse is over them.
00012 // You may associate data with a camera, window, or
00013 // the whole scene. 
00014 //
00015 //
00016 // $Author: botik32 $
00017 // $Revision: 1.1.1.1 $
00018 // $Date: 2004/03/26 10:50:21 $
00019 //-----------------------------------------------------------------------------/
00020 
00021 #ifndef CONTEXT_H
00022 #define CONTEXT_H
00023 
00024 #include <map>
00025 
00026 class BaseSceneNode;
00027 
00028 class Context
00029 {
00030 protected:
00031         std::map< BaseSceneNode*, void* > storage;
00032 public:
00033         void* register_data( BaseSceneNode*, void * );
00034         void* remove_data( BaseSceneNode* );
00035         void* get_data( BaseSceneNode * );
00036 
00037         Context(){};
00038         ~Context();
00039 };
00040 
00041 #endif
00042 
00043 /// $Log: context.h,v $
00044 /// Revision 1.1.1.1  2004/03/26 10:50:21  botik32
00045 /// Initial release
00046 ///
00047 /// Revision 1.1.1.1  2004/03/26 08:53:33  botik
00048 /// initial import
00049 ///
00050 ///
00051 /// Revision 1.1  2003/12/02 14:39:37  botik
00052 /// Changed the repaint strategy to always repaint the scene
00053 /// Added Context class to handle context-related data for
00054 /// scene nodes
00055 /// Added get_surfacerect() to ScrollableView
00056 /// Camera, Scene and GraphWindow now inherit from Context
00057 /// Changed activeleaf to use Scene context to store hover
00058 /// status
00059 ///

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