#include <context.h>
Inheritance diagram for Context:
Public Member Functions | |
void * | register_data (BaseSceneNode *, void *) |
void * | remove_data (BaseSceneNode *) |
void * | get_data (BaseSceneNode *) |
Context () | |
~Context () | |
Protected Attributes | |
std::map< BaseSceneNode *, void * > | storage |
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